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Latest Hope developer diary

Latest developer diary video (#16) showing building a rig in timelapse. This is the "build drone" mode that allows you to build out the structure of the rig.Latest developer diary video (#16) showing...

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Work-in-progress concept art for engineer/worker

Just a quick post to share some concept art for the engineer/worker that Lance has been working on.Just a quick post to share some concept art for the engineer/worker that Lance has been working on.

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HOPE Developer Diary #17

The latest update on development of HOPE, with updates to physics and tools used in the game.The latest update on development of HOPE, with updates to physics and tools used in the game.

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HOPE Developer Diary #18

The latest developer video diary. Finally finishing off physics and on to more gameplay!The latest developer video diary. Finally finishing off physics and on to more gameplay!

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Added some images and a feature about how HOPE started as a research project.

Added some new images to the gallery today showing some work-in-progress shots of housing modules and shacks. Plus a feature about how HOPE is a game AND a research project.Added some new images to the...

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Hope development update

An update to show some work on the character design that has been going on this week. Lance did some concept work to try and nail the proportions of the larger rig worker.An update to show some work on...

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Job offers, artwork, Ken Levine and Smart Bodies.

Another update with some new work-in-progress artwork and a little bit of information on the direction of the game.Another update with some new work-in-progress artwork and a little bit of information...

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On the horns of a dilemma

This week has been a bit of a blur. Finally got a build together and out to a few people. Mainly just compatability testing, but still it feels good to finally ship SOMETHING to do with the game. But...

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HOPE Developer Diary #19 - Aka fun with foley!

A quick video showing a recent foley recording session.A quick video showing a recent foley recording session.

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Trade ships, debugging and art

A fair bit of work done this week, but things have been going up and down a lot development wise.A fair bit of work done this week, but things have been going up and down a lot development wise.

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Unity, Ludum Dare and Livestreaming

Quick bit of news about potential shift to Unity, taking part in Ludum Dare this weekend and Livestreaming as I develop.Quick bit of news about potential shift to Unity, taking part in Ludum Dare this...

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Some good news for HOPE

A quick news update with news about artwork and some thoughts on systemic design.A quick news update with news about artwork and some thoughts on systemic design.

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Good progress on an important feature

Quite a lot of work on Item and Inventory handling this week. Here's an explanation of why.Quite a lot of work on Item and Inventory handling this week. Here's an explanation of why.

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Latest Hope developer diary #21

A short dev diary video this week showing the inventory system working. Quickbar and the start of the Crafting interface.A short dev diary video this week showing the inventory system working. Quickbar...

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Crafting machines work, but what to let players craft?

After spending some time working on crafting, I need to start figuring out what players can actually craft.After spending some time working on crafting, I need to start figuring out what players can...

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Cranes and Crafting

Short update about what I've been working on this week. Including a new crafting UI and some work on cranes for moving goods around the rig.Short update about what I've been working on this week....

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Current work-in-progress Physics beam

Just a quick update video showing the physics beam and crafting UI working again since the switch to DFGUI.Just a quick update video showing the physics beam and crafting UI working again since the...

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Physics beam working

This week I got the physics beam working, among other things. It still needs a bit of work, but here's a vid.This week I got the physics beam working, among other things. It still needs a bit of work,...

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Hotbaaaaaarrrrrrr!

So. Got the hotbar almost complete. Just need to hook up a few more feedback loops and event handlers and its done. Here's a vid.So. Got the hotbar almost complete. Just need to hook up a few more...

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What is a community?

This week while working on feedback for usable items, I began to think about the community simulation aspect of the game.This week while working on feedback for usable items, I began to think about the...

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